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Topic: Wizard (Middle-earth)



  
 Middle Earth Meets Poker
One day, unaware of the dangers, a dwarf entered the forest in search of treasures, stumbled across the table, and was confronted by the great wizard.
Along with scars however, the wizard had acquired knowledge with which he could defeat this dwarf.
If the wizard stands by and does nothing but simply check when it is his turn to act, then the dwarf will poke at the treasure with a bet to see if the wizard is willing to fight for it.
http://www.canadianpokerplayer.com/pokerarticles/article.asp?article=24   (989 words)

  
 Globetrotter Games -Middle-Earth the Wizards:  Rules
Wizard: Each player plays one of the five Wizards sent to Middle-earth to unite and counsel the Free Peoples.
As characters adventure in Middle-earth, they are subject to temptations.
Since your fellow Wizards do not agree on how best to accomplish this goal, you must battle for the minds, bodies, and souls of the Free Peoples.
http://globetrotter-games.com/game/rules/eMidEar1.htm   (20773 words)

  
 Middle-earth: the Wizards, Resource cards
Wizard only, and only if a character in his company has a Gold Ring.
If the Wizard is put back into play, return his items to him and place Sacrifice of Form with him.
Wizard receives +1 to his prowess, body and direct influence.
http://www.non.com/metw/lists/spoiler/Resource.html   (6057 words)

  
 Saruman
He was said to have been the first of the Wizards to arrive in Middle-earth, although according to another story he was asked by Aule's spouse Yavanna to bring the Wizard Radagast with him.
The Wizards' mission was to help the free peoples of Middle-earth in their struggle against Sauron without seeking domination or power for themselves.
He had turned to evil and sought to establish dominion over Middle-earth and the Valar decided to send emissaries oppose him.
http://www.tuckborough.net/saruman.html   (5396 words)

  
 Middle Earth: The Wizards
Middle-earth: The Wizards, Middle-earth, The Hobbit, The Lord of the Rings, and The Return of the King, and all characters and places therein, and the Burning Eye are trademark properties of Tolkien Enterprises.
I doubt there is any fantasy background anywhere near as rich, deep and believable as Middle Earth and it remains the only fantasy book where I have been able to read 'silly' names without problems.
The drawback is that it can be quite hard to visualise where you are trekking, and which regions to play, unless you are intimately familiar with Middle Earth geography.
http://www.gamecabinet.com/reviews/MiddleEarthTW.html   (5624 words)

  
 Christian Truth and Middle-earth Myth
While the magic of Middle-earth's elves and wizards is not technological but natural or (rarely) supernatural, the analogy holds.
The wizards were all on the side of Good when they were sent to Middle-earth, their mission to encourage good wherever they could find it, and hinder evil wherever it sprouted.
A wizard may use his supernatural magical powers with either good or evil intent.
http://www.elvenminstrel.com/tolkien/christian.htm   (3480 words)

  
 Middle Earth: The Wizards
If you are new to the whole collectible card game idea, the book Middle Earth: The Wizards Companion™ would be a good buy and a good read as it better explains things.
I would highly recommend this book if you really want to advance your Middle Earth: The Wizards knowledge.
It is a good idea to put two different wizards in your deck just in case your opponent plays the one that you so hoped to use.
http://www.nggnet.com/games/cgs/ArticlesReviews/Back/middleearth.htm   (652 words)

  
 cotd662.html
Wizard's River Horses is useful as you will find Radagast all by himself on more than one occasion, and it's nice to be able to either do away with all Nazgul events or to cancel an attack against Radagast if he is by himself.
Radagast: This new version of Radagast turns an already keen wizard into a virtual powerhouse.
Radagast's Black Bird: A perfect ally for Radagast, this little bird can protect himself in just about all situations, and is an influencer besides.
http://fan.theonering.net/morgulrats/cotd/cotd662.html   (3348 words)

  
 RPGnet: The Inside Scoop on Gaming
Others questioned my focus on the Tolkienesque archetypes (elf, wizard, hobbit, dwarf and orc, in particular), when there was so much other material to be uncovered in other mythic realms, such as the Cthulhic or the Zoroastrian.
The RPG class archetypes (cleric, thief, fighter, wizard, paladin) represent ways to try and interact with the unknown, the fantastical, the mythological and the divine.
They were (for those who haven't been following this column from the start): the cleric, thief, fighter, wizard, and paladin (the five classes) and the elf, hobbit/halfling, dwarf, orc and human (the five races).
http://www.rpg.net/news+reviews/columns/archetypology30apr02.html   (4095 words)

  
 MIRKWOOD Rhostobel, the House of Radagast
Radagast the Brown is known as a Wizard, yet of an unusual sort for his affinity is with all living and growing things, the creatures and plants, rather than spells of fire and ice.
Radagast is said to have the mastery of transformations, conjuring, healing, naturalist and animal magic of all kinds.
The woodmen are glad to assist Radagast, who for centuries has aided them with healing and the lore of herbs and husbandry.
http://www.esatclear.ie/~vildarsplace/meo/mirkwood/rhostobel.html   (845 words)

  
 A Middle Earth Fantasy
Wizards are forbidden to dominate the peoples of middle earth though Sauruman disobeyed this rule and joined forces with the evil.
Saruman the White is the greatest and most powerful of all the Istar (the five Wizards sent to earth).
Wizards possess great powers of body and mind and they carry staffs in order to enable them to do magic.
http://groups.msn.com/AMiddleEarthFantasy/yourwebpage1.msnw   (311 words)

  
 Radagast
Radagast settled, after arriving to Middle-Earth as the fourth of the Wizards, at Rhosgobel.
Radagast was chosen by Yavanna for his task in Middle-Earth.
He did not contribute much, it seems, to the overthrow of Sauron but it might be worth remembering that his task and love was for beast, birds, and earth and in that task he was not unsuccessful.
http://www.annalsofarda.dk/annals-of-arda/Others-index-tables/Others/Radagast.htm   (278 words)

  
 Other Beings of Middle-earth
Radagast was one of the five Wizards sent to Middle-earth in the Third Age.
While his affinity with nature was useful to Gandalf, overall it appears that Radagast neglected his mission to assist the peoples of Middle-earth in their struggle against Sauron.
According to one tale, Yavanna asked Curumo - who became known as Saruman - to take Aiwendel with him to Middle-earth.
http://www.tuckborough.net/otherbeings.html   (4627 words)

  
 Christian Truth and Middle-earth Myth
While the magic of Middle-earth's elves and wizards is not technological but natural or (rarely) supernatural, the analogy holds.
The wizards were all on the side of Good when they were sent to Middle-earth, their mission to encourage good wherever they could find it, and hinder evil wherever it sprouted.
A wizard may use his supernatural magical powers with either good or evil intent.
http://www.elvenminstrel.com/tolkien/christian.htm   (3480 words)

  
 Rhosgobel: Radagast's home
Radagast: Radagast the Brown is one of the Istari (called Wizards by Men) that were sent to Middle-earth by the Valar to fight Sauron in the third age.
Gandalf describes Radagast as "a worthy wizard, a master of shapes and changes of hue; and he has much lore of herbs and beasts, and birds are especially his friends." The Silmarillion calls Radagast "the friend of all beasts and birds." He's considered to have been generally useless in the fight against Sauron (e.g.
Radagast was a peer of Gandalf the Gray, Saruman the White, and two other Istari who went into the east and of whom little is known (Alatar and Pallando, the Blue Wizards).
http://rhosgobel.blogspot.com/2004_02_01_rhosgobel_archive.html   (10418 words)

  
 Dark Horizons - Lots of Eye Candy
Set in the mystical world of Middle Earth, the dark minions of the evil wizard Sauron are gathering in preparation for a coming war.
"Designing Middle Earth" is an extensive 41 minute segment about how famed Tolkien illustrators John Howe and Alan Lee were located and came up with some glorious sketches of settings and places to be translated on screen.
Equally cool is "New Zealand as Middle Earth" which shows off the locations in NZ where certain scenes were shot along with short interview sound bites about how they found these locations and why they shot there.
http://www.darkhorizons.com/dvds/d-lord1c.htm   (10418 words)

  
 Swords & Weapons of Middle-earth
Somehow the killing of the giant spider, all alone by himself in the dark without the help of the wizard or the dwarves or of anyone else, made a great difference to Mr.
The two friends met in the middle of the battlefield and leaned on their swords and were glad.
Glamdring had a beautiful scabbard and a jewelled hilt and was engraved with runes.
http://www.tuckborough.net/swords.html   (5462 words)

  
 Middle Earth: The Wizards
If you are new to the whole collectible card game idea, the book Middle Earth: The Wizards Companion™ would be a good buy and a good read as it better explains things.
I would highly recommend this book if you really want to advance your Middle Earth: The Wizards knowledge.
It is a good idea to put two different wizards in your deck just in case your opponent plays the one that you so hoped to use.
http://www.nggnet.com/games/cgs/ArticlesReviews/Back/middleearth.htm   (652 words)

  
 Animals of Middle-earth
The Eagle brought Gandalf to Lothlorien and then at the Wizard's request he flew to seek news of the Fellowship.
In the summer of 3018, Gandalf the Grey asked Radagast the Brown to send word among his friends the birds to learn what they could of the Enemy's plans.
They swooped in to attack the Winged Nazgul, but the Nazgul fled when Sauron summoned them to fly to Mount Doom where Frodo Baggins stood at the Cracks of Doom with the Ring.
http://www.tuckborough.net/animals.html   (3259 words)

  
 The Blue Wizards Lord of the Rings Fanatics Library
The Blue Wizards are said to have come with him to Middle-earth, but again, they were not sent to bolster Elrond's forces, but rather to weaken Sauron's, to disestablish his influence in the East.
However, in 1996, when the twelfth book of the History of Middle Earth, The Peoples of Middle-Earth, was published, a new perspective on the Blue Wizards was revealed--a perspective that ran against the very information contained in essentially all previous sources on the two missing wizards.
In it, Gandalf is stated to be the only successful Istar, which first hints at the idea that the Blue Wizards failed their mission: "Indeed, of all the Istari, only one remained faithful, and he was the last-comer" (Unfinished Tales).
http://www.lotrlibrary.com/agesofarda/bluewizards.asp   (1408 words)

  
 The War of the Ring
All but a handful of the Elves have left Middle Earth to return to Valinor, and for some among us it will be the first journey there.
I have grown fond of men and children in my long years upon the Earth, and count myself lucky to have lived and survived through all of the trials and adventures of the Elves.
Among the Noldor was a council of wise wizards.
http://students.ou.edu/R/Kyle.L.Raney-1/story5.html   (1127 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - DnD Adventures in 4th Age Middle Earth... Ideas?
I prefer a low-level view of Middle Earth as a d20 game, anyway (where Sauron is a 13th level Wizard, and Aragorn is maybe 8th level) -- but that's just me. Many folks would argue vehemently that you can't do ME characters justice in d20 without epic levels.
Middle Earth is a fantasy setting in which fantastically good artisans make fantastically good handicrafts.
The point is that in Middle Earth there is nothing 'mere' about perfect craftsmanship.
http://www.enworld.org/archive/index.php/t-73188.html   (1127 words)

  
 evolution.html
However, the Fallen Wizard player does not always gain the same amount of reward from accomplishing deeds in Middle Earth, as his counterpart would receive from doing the same deed.
So which base set does the initiate start with, Middle Earth: The Wizards or Middle Earth: The Lidless Eye?
The first set, Middle Earth: The Wizards is aptly named, because as a player you will take the role of one of the Wizards, Gandalf, Radagast, Saruman, Alatar, or Pallando, sent to Middle Earth to fight the Shadow.
http://www.guildcompanion.com/scrolls/1998/dec/evolution.html   (1260 words)

  
 DVD Talk Forum - How many wizards are there in Middle Earth?
This comes from Tokien's "Unfinished Tales" in the chapter called "The Istari." For a more detailed understanding of the maiar and the gods of Middle Earth I would suggest The Silmarillion.
Sauron was originally one of the maiar and therefore very powerful, and so in order to aid the peoples of Middle Earth in their fight against Sauron a few of the maiar were sent to help disguised as men.
As was previously mentioned 2 of the wizards went east and were never heard of again.
http://www.dvdtalk.com/forum/showthread.php?t=260501   (1026 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - DnD Adventures in 4th Age Middle Earth... Ideas?
I prefer a low-level view of Middle Earth as a d20 game, anyway (where Sauron is a 13th level Wizard, and Aragorn is maybe 8th level) -- but that's just me. Many folks would argue vehemently that you can't do ME characters justice in d20 without epic levels.
The absence of fireball hurling wizards on the battlements of Helms Deep (etc) supports the concept that middle earth is a relatively ‘low magic’ setting.
Middle Earth is a fantasy setting in which fantastically good artisans make fantastically good handicrafts.
http://www.enworld.org/archive/index.php/t-73188.html   (13216 words)

  
 EN World - Morrus' D&D / d20 News & Reviews Site - DnD Adventures in 4th Age Middle Earth... Ideas?
I prefer a low-level view of Middle Earth as a d20 game, anyway (where Sauron is a 13th level Wizard, and Aragorn is maybe 8th level) -- but that's just me. Many folks would argue vehemently that you can't do ME characters justice in d20 without epic levels.
The absence of fireball hurling wizards on the battlements of Helms Deep (etc) supports the concept that middle earth is a relatively ‘low magic’ setting.
Middle Earth is a fantasy setting in which fantastically good artisans make fantastically good handicrafts.
http://www.enworld.org/archive/index.php/t-73188.html   (13216 words)

  
 Magic in Middle-Earth - RPGnet Forums
The Order Wizards should be eliminated altogether as that word is exclusive to the Five Istari who came to NW Middle-Earth.
I would say that a good representation of magic in Middle Earth would include 'spellcasting' in some form.
It's treatment of magic in Middle Earth is definately one of its high points.
http://forum.rpg.net/showthread.php?t=95359   (3725 words)

  
 Linked to Minuial na Aduial @ www.ezboard.com
Greatest Fortress on Middle earth and home to Sauron and his minions.
Within this Tomb....lies the past happeings of Middle Earth.
One of the most ancient forests on Middle Earth it lays on the eastern end of the Misty Mountains.
http://p085.ezboard.com/blordofmiddleearth   (1536 words)

  
 Middle Earth - Home
Welcome to Middle Earth, All Travelers report to the Profiles Or Characters.
Click here to add middle earth to your favorites
The Gap of Rohan be careful to White Wizard is known to walk here in the middle of the night.
http://elen.suddenlaunch.com/index.cgi   (938 words)

  
 evolution.html
However, the Fallen Wizard player does not always gain the same amount of reward from accomplishing deeds in Middle Earth, as his counterpart would receive from doing the same deed.
So which base set does the initiate start with, Middle Earth: The Wizards or Middle Earth: The Lidless Eye?
The first set, Middle Earth: The Wizards is aptly named, because as a player you will take the role of one of the Wizards, Gandalf, Radagast, Saruman, Alatar, or Pallando, sent to Middle Earth to fight the Shadow.
http://www.guildcompanion.com/scrolls/1998/dec/evolution.html   (1260 words)

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